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Assassin’s Creed Shadows was supposed to be Ubisoft’s next big evolution for the long-running franchise — a bold dive into feudal Japan with dual protagonists and a deeper RPG structure. Instead, it became one of the most divisive titles in the series’ history, sparking what Ubisoft’s CEO now calls a “culture war” that changed how the company handled both the game’s messaging and its development.
During a recent closed-door session at Paris Games Week, Ubisoft reportedly shared a video that walked attendees through the journey of Assassin’s Creed Shadows — from its early hype to the massive backlash that followed its announcement. The video concluded by revealing how the publisher decided to stop engaging with the outrage and instead focus on polishing the game for loyal fans who would “defend the game in the culture war.”
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A Culture Clash That Surprised Even Ubisoft
After the presentation, Ubisoft CEO Yves Guillemot acknowledged how deeply the controversy had affected the studio.
“We were initially surprised by the extent of the attacks,” Guillemot said. “And we quickly realized that it was a battle — a battle with our fans — to demonstrate that we were, in fact, more of a video game than a message.”
His comment highlights the balancing act modern game studios face: navigating social debates while trying to deliver entertainment that appeals across cultures and viewpoints. Ubisoft, in particular, has long been caught between its desire for historical storytelling and the perception that its games carry political or cultural subtext — something Shadows amplified dramatically.
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When Fiction Meets Fire
The backlash against Assassin’s Creed Shadows began shortly after its reveal, with critics targeting aspects of its character design, historical accuracy, and cultural representation. Some accused Ubisoft of using Japan’s history as a backdrop for modern ideological narratives, while others argued the criticism itself was overblown and unfairly politicized.
Caught in the middle, Ubisoft’s teams reportedly took a step back to reassess. The result was a delay for additional polish and a new communication strategy focused on showcasing gameplay rather than defending the game’s themes.
Ironically, that pivot may have helped Shadows in the long run. Despite the uproar, the game performed exceptionally well at launch — particularly in Europe, where it became the best-selling new title of 2025, surpassing heavyweights like Monster Hunter Wilds and Mario Kart World.
More Game, Less Message
While Ubisoft has not yet released official global sales data, early reports suggest Assassin’s Creed Shadows is far from the failure its controversy suggested. Reviews have been mixed to positive, with many praising its refined RPG mechanics and dual-protagonist system — proof that, for all the noise, gameplay still reigns supreme.
For some fans, Shadows represents a return to the series’ immersive storytelling roots. For others, it’s a cautionary tale about how cultural debates can overshadow creative intent. Either way, Ubisoft seems determined to make one thing clear: the heart of Assassin’s Creed lies in exploration, history, and adventure — not in political messaging.
Looking Ahead
Whether Ubisoft truly succeeded in “proving it’s more of a game than a message” remains to be seen. But one thing is certain — Assassin’s Creed Shadows has left an indelible mark on the industry conversation about art, identity, and audience perception.
As the dust settles, Ubisoft’s experience with Shadows may serve as a valuable lesson for studios navigating similar cultural flashpoints: in a world where every story sparks debate, sometimes the best response is simply to let the game speak for itself.