Categoria: Updates

  • Torchlight Infinite: The Frozen Canvas Update – S6 Comprehensive Overview

    Torchlight Infinite: The Frozen Canvas Update – S6 Comprehensive Overview

    Torchlight Infinite, the latest installment in the renowned dungeon-crawling action RPG series, has released its highly anticipated update titled “The Frozen Canvas.” This update introduces a host of new features, gameplay mechanics, and quality-of-life improvements designed to enhance the player experience. Below is a detailed breakdown of what players can expect from this substantial update.


    The Frozen Canvas

    Unfurl a Cold, Snowy Canvas

    • Visual Transformation: Players can now engage with a cold, snowy landscape where vibrant paints bring color to the pure white environment. As you apply different colors, the pristine canvas comes to life, transforming the empty snowfield into a richly colored world.
    • Procedural Maps: Enter the procedurally generated maps created within the painting, offering diverse and fantastical scenery to explore.

    Gameplay Integration

    • Snowy Silhouette: Upon completing the final brushstroke, players embody the Snowy Silhouette, transitioning into the newly created world for immersive gameplay experiences.

    • 📚 Early Access to Full Guides: Get personalized guides for your favorite games before anyone else.
    • 🔍 Exclusive Analyses: Deep dives into top teams and game strategies just for you.
    • 🏆 Join Tournaments: Compete in tournaments with cash prizes and exclusive in-game items.
    • 💥 Be the First: Access the latest news and updates in the gaming world.

    New Hero Trait: Tide Whisperer Selena

    Sing with the Tide

    • Versatile Combat Roles: Selena can switch between Bard Mode and Loud Song Mode, providing unmatched versatility on the battlefield.
      • Bard Mode:
        • Envelops skills in foam, which bursts upon touching enemies, automatically triggering skills.
        • Summons tides along her movement path, increasing damage output and allowing her to bypass enemy collisions.
      • Loud Song Mode:
        • Sacrifices movement speed, attack speed, and cast speed for a significant boost in damage, ideal for powerful offensive maneuvers.

    Season-Exclusive Gameplay

    Collect Snowpaper Fragments

    • Venture into the Netherrealm: Gather Snowpaper Fragments by choosing your challenge level.
    • Mystical Painting: Use these fragments to unfold a mystical painting, which leads to associated Netherrealm stages where players defeat enemies and collect various types and colors of paint.

    Master the Art of Color Mixing

    • Color Mixing Objectives: Discover magical Coloring Paints and follow specific objectives to place the correct type of paint in designated areas.
    • Strategic Placement: Strategically place new Coloring Paints to maximize their effects, level up your paint, and unlock new Coloring Paints until your masterpiece is complete.

    The Frozen Canvas World

    • Living Landscape: Step into The Frozen Canvas, where your applied paints transform into a living, snowy landscape.
    • Splendor Eggs: Complete battles and gameplay challenges within this world to earn different colored Splendor Eggs. Higher paint levels yield better rewards from these eggs.
    • Enhanced Painting Skills: Collect Colored Snow to enhance painting skills, speed up Snowpaper and paint collection, unlock new brushstrokes, create richer colors, and gain bonus rewards like ice-sealed treasure chests and hidden monsters.

    Skill System – Skill Advancement

    Inspiration Essence

    • Exclusive Support Skills: Introduces a range of exclusive support skills for most active skills. Hunters can equip these in slots 3 and 5, boosting skill damage and altering skill forms for enhanced combat experiences.
    • Acquisition: Exclusive support skills require rare materials—Inspiration Essence—and skill leveling through The Frozen Canvas gameplay.

    Support Skills Overview

    Split Shot: Rapid Advance: Transforms the supported skill into a channeled skill that continuously fires projectiles at enemies within range. Maximum of 5 channeled stacks.


    Groundshaker: Wrathful Vault: Converts the skill into a leap that creates a fissure upon landing. Additional attack speed is granted if the skill does not consume Demolisher Charge and no enemies are within 8 meters.

    Whirlwind: Whirling Blade: Adds the Projectile Tag to the skill, with Wind Blades quantity unaffected by Projectile Quantity Bonus.

    Ring of Blades: Strength in Numbers: Creates a Ring of Blades around the player and minions, with reduced projectiles for minions.


    Core Balancing Adjustments

    Attribute Distribution Balancing

    • Rare Attributes: Rebalanced distribution of rare attributes such as aura effects, curse effects, movement speed, and skill area to ensure they remain impactful and valuable.

    Mechanism Strength Balancing

    • Combat Mechanics: Fine-tuned strength of various game mechanics, including removal of the snapshot mechanism, adjustments to attribute conversion damage, and redesign of the shock mechanism for balanced build enhancements.

    Crafting System Overhaul

    • Restructured Affix System:
      • Base Attributes: Core properties tied to gear’s base.
      • Base Affixes: Exclusive to Priceless Gear, playing a decisive role in gear value.
      • Random Affixes: Categorized into Basic, Advancement, and Ultimate, with more affixes available at higher item levels.
    • Crafting Rework:
      • Prototype Crafting Removed: Stabilizes the crafting process based on player input.
      • Targeted Processing: Choose an affix pool from three levels, add or replace affixes with higher-level pools requiring more materials.
      • Holy Fossil: New item to upgrade any T1 affix to T0.
    • Corrosion Adjustments:
      • Corroding Non-Legendary Gear: Allows corrosion of non-Legendary Gear using materials from Clockwork Ballet gameplay.
      • T0+ Affixes: Chance to turn T0 affixes into powerful T0+ affixes.
      • Binding Effect: Gear becomes bound when corrosion does not result in specific effects.

    Hero Traits Rework

    Simplified Hero Traits

    • Redesigned Traits: Each Hero now has a base trait and three additional traits that unlock as they level up, reducing complexity and enhancing gameplay focus.

    Hero Relic and Hero Memories Rework

    • Hero Memories System: Features Trait Levels that activate Hero Traits and provide stable, regular stats for Hunters, eliminating the need for complex Hero Relics.

    Netherrealm Adjustments

    Confusion Card Optimization

    • Redesigned Confusion Cards: Now activate every level and last for four levels, enhancing combat dynamics and drop rates.
    • Timemark System Streamlining: Introduces Profound Timemark 8 and Deep Space, offering challenging encounters and rich rewards.

    Better Survivability Challenge

    • Monster Adjustments: Increased threat levels with reduced negative impact skills and removed cluttering affixes for a clearer gameplay experience.

    All-New Path of Progression

    Enhanced Progression System

    • Detailed Goals: Offers comprehensive goals with generous rewards, ensuring a structured and rewarding journey for Hunters.

    More Endgame Content

    Supreme Showdown

    • Boss Challenges: Introduces 20 high-difficulty boss challenges with new map mechanics, rewarding mastery of damage output and survival strategies.

    Daily Boss Conquest

    • Golden Havoc – Odak: Engage in daily boss battles to earn rewards and unlock milestone rewards based on challenge tiers.

    New Outfits and Pactspirit

    To chek all new outfits go to : https://torchlight.xd.com/

    Cosmetic Enhancements

    • New Outfits: Introduces new character outfits such as Nightingale and Neuro Wanderer, each with unique lore and visual styles.
    • Pactspirit Additions: Adds new Pactspirits like Rainbowpaint Owl and Swaying Bonnie, providing various bonuses and enhancements to Hunters.

    Quality of Life Optimizations

    Free Hero Usage

    • Hero Gathering Event: Allows free use of all Heroes except new additions, enabling players to explore the full roster without limitations.

    Trade House Optimization

    • Enhanced Interface: Includes search history and one-click deletion of transaction history for faster and more convenient searches.

    Custom UI on Mobile

    • Fully Customizable Buttons: Mobile players can adjust the size, position, and transparency of buttons to suit their gameplay style.

    Path of Progression Enhancements

    • Aeterna Layer Rush: Unlocks 10 new layers instead of 5, accelerating progression through the game.

    Help System Optimization

    • Affix Repository: Added to the help manual, allowing players to easily search for affix effects and their sources.

    Season Pass Overhaul

    • Upgraded Benefits: Offers a more seamless experience for accumulating Pass levels with enhanced rewards.

    Reflection Feature Optimization

    • Item Listings: Allows Hunters to list items as reflection products with set handling fees and buyers can obtain copies by paying fees and using Twin Reflection.

    Conclusion

    The Frozen Canvas update for Torchlight Infinite introduces a myriad of new features and improvements that expand the game’s depth and enhance the overall player experience. From new hero traits and endgame content to significant balancing adjustments and quality-of-life optimizations, this update is designed to provide both new and veteran players with engaging and enriched gameplay. Dive into the updated Torchlight Infinite to explore these exciting new additions and continue your adventure in this dynamic action RPG world.

  • The Golden Update – 1.3 Patch Notes for The Lord of the Rings: Return to Moria

    The Golden Update – 1.3 Patch Notes for The Lord of the Rings: Return to Moria

    On August 27, 2024, The Lord of the Rings: Return to Moria received its first major update since its release, known as The Golden Update (1.3). This update not only introduced a wealth of new content and features but also marked the game’s debut on Steam and Xbox Series X/S, opening the gates of Moria to an even broader audience.

    • 📚 Early Access to Full Guides: Get personalized guides for your favorite games before anyone else.
    • 🔍 Exclusive Analyses: Deep dives into top teams and game strategies just for you.
    • 🏆 Join Tournaments: Compete in tournaments with cash prizes and exclusive in-game items.
    • 💥 Be the First: Access the latest news and updates in the gaming world.

    Crossplay for All Platforms

    One of the most significant additions in this update is full crossplay support across all platforms. Whether you’re playing on Epic Games, Steam, PlayStation 5, or Xbox Series X/S, you can now join your friends in the deep, dark mines of Moria. Hosting and joining crossplay sessions has been streamlined, with new options for managing players and ensuring a smooth multiplayer experience. However, it’s important to note that session limits vary by platform, with Steam and Epic allowing up to 8 players, while Xbox and PS5 sessions are capped at 4 players due to hardware constraints.

    Sandbox Mode Comes to PS5

    PS5 players can now dive into the Sandbox mode, which has been updated across all platforms. Sandbox mode now offers a more seamless experience with simplified navigation, increased resources like gold and Ubasam wood, and various gameplay adjustments to enhance the exploration and building experience. Notably, the Sandbox generation has been tweaked to improve the flow of gameplay, and several new features have been added to keep players engaged, such as new recipes and improved discoverability of key areas.

    Updated Environments and Biomes

    The Golden Update brings a host of visual and environmental improvements, particularly in newly generated worlds. The ruined biomes have been revamped to better reflect the devastation caused by the Balrog, and new hidden tombs and areas have been added to both campaign and sandbox modes. The update also introduces more variety to Elven biomes and urban locations, ensuring a fresh experience for veteran players.

    Gold and Treasure Enhancements

    As the name suggests, gold takes center stage in this update. Players can now mint coins, smelt gold ingots, and discover new treasure hoards throughout Moria. The game also introduces golden variants of several armor sets and new decorative golden building materials, making your base as grand as the halls of Erebor.

    New Weapons and Armor

    A fresh array of weapons and armor has been added, catering to both early and late-game players. Among these are the Oakenshield, inspired by Thorin, and several new armor sets available in Sandbox mode. Additionally, new variants in white and black have been added to existing armor sets, offering more customization options for your dwarf.

    Shadow Prevention and New Scavenging Mechanics

    The mysterious shadow vents have been overhauled, with new rewards for players who repair them, including a crystal known as Mahal’s Gift. Durin’s Lamps, crucial for keeping the shadows at bay, can now be crafted earlier in the game. The update also introduces Abakhs, consumables that offer temporary buffs, and new scavenging mechanics that make exploration more rewarding.

    Improved Cooking and Gameplay Tuning

    Cooking in Return to Moria has been revamped, with meals now categorized by time of day (Breakfast, Lunch, Dinner) and providing specific buffs. The Roasting Pit, an essential cooking tool, is now accessible earlier in the game. In addition, various gameplay elements have been fine-tuned, from UI improvements to enhanced crafting and building options.

    Audio, Music, and Additional Bug Fixes

    The update also includes a variety of audio and music improvements, such as better mixing of sound effects, extended music tracks, and fixes for various sound-related issues. Numerous bugs have been squashed, improving stability and the overall player experience.

    Known Issues

    Despite the vast number of fixes and improvements, a few known issues remain, such as lighting inconsistencies in major locations, some erratic enemy movements, and visual glitches with certain items like Mahal’s Gift. These will be addressed in future patches.

    The Golden Update is a major step forward for Return to Moria, offering new content, enhanced gameplay, and broader accessibility through crossplay and additional platform support. Whether you’re a new player or a seasoned dwarf, there’s never been a better time to return to Moria and explore the depths of this legendary dwarven kingdom.

  • Halo Infinite Fleetcom Operation Update: New Modes, Balance Changes, and Exclusive Rewards Revealed!

    Halo Infinite Fleetcom Operation Update: New Modes, Balance Changes, and Exclusive Rewards Revealed!

    On August 20, 2024, Halo Infinite received a significant update titled the Fleetcom Operation Update. This patch introduces a wealth of new content, features, and bug fixes. Here’s a comprehensive overview of everything included in this update.


    • 📚 Early Access to Full Guides: Get personalized guides for your favorite games before anyone else.
    • 🔍 Exclusive Analyses: Deep dives into top teams and game strategies just for you.
    • 🏆 Join Tournaments: Compete in tournaments with cash prizes and exclusive in-game items.
    • 💥 Be the First: Access the latest news and updates in the gaming world.

    New Features and Content

    Fleetcom Operation

    The highlight of this update is the Fleetcom Operation, a limited-time event that brings a 20-tier reward track available for free to all players. The rewards are inspired by Halo: Reach and include various customization options.

    Premium Pass Options:

    Halo Infinite
    • 500 Credits: Permanent access to the Operation Pass, exclusive “CMA VK78” Weapon Kit, “Crimson Snowfall” Weapon Coating, an extra Challenge slot, and bonus Match XP during multiplayer matchmaking.
    • 2,000 Credits: All the benefits of the 500 Credit offer plus instant unlock of all 20 tiers.

    Upcoming Operations

    • Champions (September 3, 2024 – October 8, 2024): A 20-tier Operation Pass inspired by warriors and competition.
    • Haloween (October 8, 2024 – November 5, 2024): A 20-tier Operation Pass featuring Halloween-themed rewards.

    New Multiplayer Modes

    • VIP Mode: This classic mode from Halo 3 is back. Teams of four protect their VIP while trying to eliminate the opposing team’s VIP. New gameplay medals include Big Deal, Clash of Kings, Contract Killer, and Watch the Throne.
    • Headhunter Mode (Coming Soon): Collect skulls from fallen Spartans and deposit them in a designated zone. First to 25 skulls wins, with an instant win if 10 are deposited at once.

    Additional Spartan Point Rewards

    Players will now earn 100 Spartan Points (SP) for every matchmade game completed after finishing their two Daily Challenges. The challenges themselves remain the same, offering 250 SP and 500 XP.

    Forge Mode Enhancements

    This update significantly expands Forge mode with new tools and options:

    • Announcer Voice Lines: Over 1,000 lines from Jeff Steitzer, the multiplayer announcer, can now be triggered in custom scripts.
    • Triggerable Music Sets: Music from the Halo Infinite Campaign can now be scripted into Forge creations, enhancing gameplay with dynamic soundtracks.
    • VIP Script Nodes: New scripting options to create custom VIP experiences.
    • New Minigame Mode Variants: Four new Minigame modes, including Asymmetrical, BTB, BTB Asymmetrical, and Competitive.
    • Miscellaneous Improvements: New navigation markers, over 450 new location names, and more scripting nodes for visual effects, Spartan tracking, and Overshields.

    Balance Changes

    The update also brings numerous balance changes to Halo Infinite’s weapons and vehicles:

    • Disruptor: Damage-over-time effect reinstated after four shots.
    • Ravager: Now requires five shots to kill, down from six.
    • Skewer: Faster reload time.
    • MA40 Assault Rifle: Increased bullet spread.
    • M41 SPNKR: Improved damage consistency and an increased ammo count from six to eight rockets.
    • S7 Sniper: Faster rate of fire and increased ammo capacity from 20 to 24 rounds.
    • Grenades: Physics impulse added, allowing grenade jumps.
    • Ghost: Faster wing destruction and reduced reverse/lateral speed.
    • Banshee: Improved durability, faster fuel rod cannon reload, and better evasive maneuvers.

    Ranked Mode and Playlist Updates

    Several changes have been made to Ranked Arena and Ranked Slayer playlists:

    • Aquarius Map: The Overshield and Thruster have swapped locations.
    • Spawn Point Updates: Numerous maps, including Aquarius and Streets, have had spawn points adjusted for better balance.
    • Ranked Slayer Map Updates: Changes to maps such as Cliffside and Illusion, including weapon swaps and the addition of new items.

    Resolved Issues and Bug Fixes

    Many issues have been addressed in this update, enhancing stability on both Xbox consoles and PC. Specific improvements include fixing bugs related to gameplay, equipment, and map stability.

    Conclusion

    The Fleetcom Operation Update is a substantial content drop for Halo Infinite, enhancing both the multiplayer and Forge experiences. With new operations on the horizon, fresh game modes, and significant balance changes, this update promises to keep the Halo community engaged and excited.

    For more detailed information, players are encouraged to visit the official Halo Waypoint blog and stay tuned to the Halo Twitter accounts for ongoing updates.

  • Albion Online Path to Glory Patch Updates: Essential Weapon Changes and New Meta Insights

    Albion Online Path to Glory Patch Updates: Essential Weapon Changes and New Meta Insights

    If you’re keen on understanding the latest updates and how they affect your strategies and weapon choices in Albion Online, you’re in the right place. The recent Paths to Glory Patch 1 and Patch 2 have introduced significant changes that could impact your combat tactics and build preferences. Here’s a comprehensive overview of all the updates and what they mean for your gameplay.


    Paths to Glory Patch 1 – Detailed Changes

    1. Weapon and Ability Adjustments

    • Axes
      • Relentless Assault (Crystal Reaper): Damage increased from 82.5 to 90.
    • Bows
      • Deadly Shot (All Bows): Range increased from 18m to 20m.
    • Cursed Staffs
      • Enfeeble Blades (Lifecurse Staff): Damage debuff removed. Damage per tick increased from 55 to 70.
    • Daggers
      • Dash (All Daggers): Energy cost increased from 5% to 8%.
    • Fire Staffs
      • Combustion (Infernal Staff): Damage per tick increased from 13 to 16.
      • Flame Pillar (Great Fire Staff): Damage increased from 190 to 200.
    • Frost Staffs
      • Arctic Volley (Arctic Staff): Range increased from 18m to 22m.
    • Nature Staffs
      • Well of Life (Wild Staff): Cast time reduced from 1s to 0.7s; Duration reduced from 5s to 4s; Total ticks reduced from 5 to 4; Healing per tick increased from 55.2 to 69.
    • Quarterstaffs
      • Phantom Twin (Phantom Twinblade): Damage per tick increased from 33 to 36.
    • Shoes
      • Spectral Run (Specter Shoes): Now reduces damage by 50% for 3 seconds after moving more than 15m (after invisibility ends), instead of disabling auto-attacks.

    2. UI and Miscellaneous Changes

    • Albion Journal Updates
      • Various mission rewards and progression issues addressed.
      • Scrolls of Repair earned as Journal rewards are now non-tradable.
    • Territory Raiding
      • Stored energy destruction percentage increased from 1% to 5% when unlocking Raw Energy Cores.
    • Randomized Dungeons
      • Enchantment VFX now persist on the minimap after entering, excluding Hideout regions.
    • Combat Balance Changes
      • Various adjustments across weapons to fine-tune balance.

    Paths to Glory Patch 2 – Further Refinements

    1. Mob Changes

    • Health Regeneration Adjustments
      • Avalonian Crystal Basilisk no longer regenerates health after the second phase.
      • Reduced health regeneration amounts for elite and high-tier veteran mobs.
    • Demonic Harbinger
      • Forceful Swing: Damage per tick reduced from 350 to 250.
      • Reckless Swing: Damage per tick reduced from 400 to 300.
      • Raging Onslaught: Cast time increased from 1.35s to 1.5s.
      • Unrelenting Slaughter: Cast time increased from 0.65s to 0.75s.
    • Elite Earthkeeper Axe-Thrower
      • Stun duration no longer scales with mob’s ability power or player’s crowd control resistance.
    • Dynamic Spawn Rates
      • Respawn chances for T6+ resources and resource mobs increased by up to 10%.

    2. Armor Abilities

    • All armor items now have abilities unlocked from Tier 4 upwards, aligning with the weapons update.

    3. Albion Journal Updates

    • Revised mission rewards and objectives, including adjustments for defeating roaming mobs and fame-related missions.

    4. UI Changes

    • Travel Planner and Island Merchant UIs
      • Enhanced navigation with two-level dropdown menus and clear icons for quick access.
    • Guild UI
      • Added functionality to copy the guild member list and streamlined reward claiming.

    5. Combat Balance Changes

    • Arcane Staffs
      • Enigma Blade: Damage increased from 180 to 190.
      • Frazzle: Cast time reduced from 0.6s to 0.5s; Range increased from 13m to 15m.
    • Daggers
      • Merciless Finish (Bridled Fury): Damage increased across all stack levels.
    • Frost Staffs
      • Frost Bomb: Initial area slow increased from 20% to 30%.
    • Hammers
      • Powerful Swing: Damage increased from 94 to 113; Bonus damage to crowd-controlled enemies increased from 48 to 56.
      • Seismic Tremor: Increased damage for all hits.
    • Holy Staffs
      • Generous Heal: Cast time reduced from 0.6s to 0.5s; Range increased from 14m to 15m.
    • Shapeshifter Staffs
      • Fireflash Orb (Hellspawn Staff): Adjusted damage mechanics.
      • Seedling’s Bloom (Rootbound Staff): Reduced healing received and increased shield.
    • Shoes
      • Blind Spot (Shoes of Tenacity): Improved movespeed and adjusted invisibility mechanics.

    6. Additional Fixes

    • Various bug fixes across missions, UI, and gameplay mechanics, including fixes for mission tracking, mob spawning, and visual issues.

    These updates bring a host of adjustments that could reshape the meta and influence your choice of builds. Stay informed and adapt your strategies accordingly to stay ahead in Albion Online!

    Whant be the firts to knwo about changes in your favorite game join us on Patreon

  • Brawlhalla Update Patch 8.12: Major Changes

    Brawlhalla Update Patch 8.12: Major Changes

    Brawlhalla Update Patch 8.12

    Patch NotesWeekly Rotation

    Experience the Mayhem! Legendary Vault Hunters join the Grand Tournament!

    Lilith, Tiny Tina, and Krieg all join Brawlhalla as Epic Crossovers! They’re ready to kick bandits’ butts and discover massive loot from the spoils of Valhalla’s Grand Tournament. All three include unique Weapon Skins, custom Signature FXs, lock-in animations, and dedicated roster spots.

    Patch 8.12 also brings a slight FX animation update to Sword Down Light attack, Graduated Blasters & Spear Test Features, reduced Gold cost for Imugi, Bug Fixes, and Game Improvements!

    To catch the latest Brawlhalla news and content, be sure to follow us on ,  YouTubeRedditX/TwitterInstagram,

    Brawlhalla Update Patch 8.12

    Chaos loves company! Discover the next Vault in Valhalla and equip legendary loot with these brand new crossover items. Good plan? Great plan!

    Epic Crossovers

    Lilith

    • Crossover for Reno (Blasters/Orb)
    • “Ever seen a Siren in action?”
    • A powerful Siren equipped with mystical powers, Lilith uses her phasewalking & affinity to fire to give her an edge in the Grand Tournament!

    Tiny Tina

    • Crossover for Scarlet (Hammer/Rocket Lance)
    • “I’m out of bombs, but I can still throw hands!”
    • Tiny Tina loves sugar, bunnies, and weapons-grade explosives! She uses every tool in her arsenal to her advantage, whether it’s the dynamite or her Rocket Lance that she has dubbed Butt Stallion.

    Krieg

    • Crossover for Barraza (Axe/Blasters)
    • “Rampage and fill the red bar!”
    • No one can stop the might of Krieg’s Psycho Arm and Buzz Axe! His Juicy Carnage Shotguns help too.

    Sidekick

    Brawlhalla Update Patch 8.12

    Claptrap

    • “Check me out, I’m flying! I’m flying!”
    • He finally made himself useful!

    Weapon Skins

    Brawlhalla Update Patch 8.12

    Hyperion Yggdrasil

    • Cannon Weapon Skin
    • “Hyperion: If it ain’t accurate, don’t bother!”

    Poppin’ TNTina

    • Blasters Weapon Skin
    • “Squishy. Squishy squishy squishy.”

    Avatars

    Brawlhalla Update Patch 8.12

    Up High, Down Low

    • Featuring Claptrap
    • “You’ve earned it!”

    The Vault

    • “What lies in the Vault?”

    © 2024 Gearbox. Gearbox, the Gearbox Software logo, and any related game logos, are all trademarks or registered trademarks, all used courtesy of Gearbox Software, LLC

    Brawlhalla Update Patch 8.12

    Legends

    • Imugi’s Gold cost has been reduced from 7,200 Gold to 5,400 Gold. 

    Brawlhalla Update Patch 8.12

    Introducing a new swoosh visual effect on Sword’s Down Light attack that better telegraphs its hitbox. This change is available now in all queues!

    Brawlhalla Update Patch 8.12

    The revised Spear and Blasters Down Air attacks have graduated from Test Features! Both of these Light attacks now have grounded variations when performed close to a platform. 

    For more information, check out the Balance section below.

    A big thank you to everyone who gave feedback, happy brawling!

    Brawlhalla Update Patch 8.12

    Axe

    We have changed the Axe Neutral Light and Down Light to fit more squarely into their respective roles with less overlap in threat coverage, requiring a more deliberate choice when selecting these attacks. The Neutral Light now stays closer to the ground throughout the attack and has less vertical threat coverage, allowing players to more reliably contest the attack from above. The Down Light’s movement and threat coverage has been altered so it no longer hits players who are standing on the ground, allowing opponents to more reliably contest this attack from below. The Axe Neutral Air, Side Air, and Down Air have all received a minor decrease in Damage to slow the aerial kit’s overall rate of building damage.

    • Neutral Light: Significantly decreased vertical motion during the attack; Decreased vertical threat coverage.
    • Down Light: Slightly decreased rear threat coverage; Slightly decreased threat coverage at the bottom of the attack and increased early vertical movement to no longer hit grounded.
    • Neutral Air: Decreased Damage from 18 to 17.
    • Side Air: Decreased Damage from 19 to 18.
    • Down Air: Decreased Damage from a range of 18~13 to a range of 17~13.

    Battle Boots 

    We have increased the Recover time on miss for the Battle Boots Neutral Air to better match its threat coverage and overall utility, granting a wider window to punish this attack.

    • Neutral Air: Increased total Recover time on miss from 10 Fixed/12 Variable to 12 Fixed/12 Variable.

    Blasters

    The grounded version of Blasters Down Air has graduated from Test Features with some final adjustments to ground detection and setup location. The grounded version provides more reliable coverage when using your Down Air near the stage, and also has a consistent setup location for follow-up attacks.You can hold the DOWN direction to ignore soft platforms for each blast like other similar Down Air attacks.

    • Down Air: Now has a grounded version when performed close to a platform.

    Cannon 

    The Cannon Ground Pound now has less threat coverage in the air and on the ground, allowing players to more easily maneuver around this powerful attack.

    • Ground Pound: Decreased threat coverage near the user and threat coverage at the rear of the attack during the aerial blast; Decreased maximum horizontal threat coverage during the grounded blast.

    Hammer

    We have increased the Hammer Down Light’s Recover time on miss to allow a wider opportunity to punish this combo starter. The Hammer Down Air now has less Force to better match its relatively quick Time to Hit and reliable knockout angle.

    • Down Light: Increased total Recover time on miss from 5 Fixed/20 Variable to 6 Fixed/20 Variable.
    • Down Air: Decreased Force from 45 Fixed/50 Variable to 45 Fixed/48 Variable.

    Katars

    We have decreased the vertical movement of the Katars’ Neutral Light’s hurtbox, allowing more attacks to reliably contest the user from the ground.

    • Neutral Light: Lowered the Hurtbox during the first swing, allowing players to reliably contest it with a wider selection of attacks.

    Rocket Lance

    The Rocket Lance Side Light and Down Air have been adjusted so the Down Air can be used as a follow-up attack at all health ranges. To accomplish this, the Side Light now has a consistent setup location that does not change with the opponent’s health and has slightly increased threat coverage near the user. We have delayed the initial acceleration of the Down Air’s Hit Window so it can reach the Side Light’s new setup location, and slightly increased the Hit Window to make up the required distance to the ground in most use cases. The Down Air’s grounded version also has slightly increased threat coverage for more reliable connections near the height threshold. We have decreased the Damage of the Neutral Air and Side Air to offset the increased reliability of the Down Air as a follow-up attack.

    • Side Light: Slightly increased threat coverage near the user; New setup location is now constant for all health ranges.
    • Neutral Air: Decreased Damage from 17 to 16.
    • Side Air: Decreased Damage from 18 to 17.
    • Down Air: Increased Hit Window from 9 to 11; Slightly delayed downward acceleration at the start of the Hit Window; Slightly increased vertical threat coverage during a ground collision.

    Orb

    The Orb Neutral Air now has more Recover time on miss to better match its utility, granting a wider opportunity to punish this attack. The Orb Down Air now has less Damage and greater Recover time on miss to better match its overall utility and threat coverage.

    • Neutral Air: Increased total Recover time on miss from 11 Fixed/12 Variable to 13 Fixed/12 Variable.
    • Down Air: Decreased Damage from 15 to 14; Increased total Recover time on miss of the aerial versions from 5 Fixed/20 Variable to 7 Fixed/20 Variable; Increased total Recover time on miss for the collision versions from 3 Fixed/18 Variable to 5 Fixed/18 Variable.

    Spear 

    The Spear Side Air now has greater Stun, allowing for potential follow-up attacks at low health ranges for high Dexterity Legends, to keep better pace with similar Weapons in 1v1 matches. The grounded version of Spear’s Down Air has graduated from Test Features, with significantly greater Recover time on miss and improvements to ground detection.

    • Side Air: Increased Stun from 20 to 22.
    • Down Air: Now has a grounded version when performed close to a platform. You can hold the DOWN direction to ignore soft platforms like other similar Down Air attacks.

    Sword

    The Sword Down Light now has slightly greater threat coverage for more reliable use against highly mobile opponents, and the visual effects have been updated to match its current threat coverage.

    • Down Light: Slightly increased vertical threat coverage; Slightly increased threat coverage near the user during the middle of the Hit Window; The visual effects have been updated to better match the threat.

    Kaya 

    Kaya’s Neutral Bow and Down Spear have both received reductions to their Force to better match their total threat coverage and utility.

    • Neutral Bow: Decreased Force from 75 Fixed/55 Variable to 70 Fixed/53 Variable.
    • Down Spear: Decreased Force from 65 Fixed/51 Variable to 62 Fixed/49 Variable.

    Onyx 

    We have increased the Minimum Charge time of Onyx’s Down Gauntlets and decreased its Force to better match its overall range and utility.

    • Down Gauntlets: Increased Minimum Charge time from 12 to 15; Decreased Force from 85 Fixed/44 Variable to 70 Fixed/43 Variable.

    Red Raptor 

    Red Raptor’s Down Battle Boots now has greater Recover time on miss to better match its total threat coverage, granting a wider window to punish this attack. Red Raptor’s Neutral Orb now has slightly greater Force to bring its reward more in line with its risk and lack of mobility.

    • Down Battle Boots: Increased total Recover time on miss from 20 to 22.
    • Neutral Orb: Increased Force from 60 Fixed/50 Variable to 60 Fixed/52 Variable.

    Teros 

    We have decreased the Force of Teros’ Down Axe to bring this Signature’s knockout potential in line with other similar attacks.

    • Down Axe: Decreased Force from a range of 70~60 Fixed/59~45 Variable to a range of 70~60 Fixed/55~45 Variable.

    Ulgrim 

    Ulgrim’s Neutral Axe and Side Axe now have significantly less Force to better match their overall utility in 2v2 team combos.

    • Neutral Axe: Decreased Force from 59 Fixed/53 Variable to 59 Fixed/51 Variable.
    • Side Axe: Decreased Force from 66 Fixed/62 Variable to 62 Fixed/56 Variable.

    Vivi 

    Vivi’s Down Battles Boots now has significantly greater Recover time on miss, allowing a wider window to punish this attack.

    • Down Battle Boots: Increased total Recover time from 16 to 20.

    Wu Shang

    Wu Shang’s Side Gauntlets and Down Gauntlets now have significantly less force to better match their overall utility and threat coverage.

    • Side Gauntlets: Decreased Force from 60 Fixed/52 Variable to 60 Fixed/49 Variable.
    • Down Gauntlets: Decreased Force from 66 Fixed/48 Variable to 62 Fixed/45 Variable.

    Brawlhalla Update Patch 8.12

    Ghost Brawl 2v2 is back! Grab a partner or queue alone as you quickly go invisible when you don’t use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you’re visible once more! (Pro Tip: Dust clouds from jumps and dashes are still visible even when an opponent is not!)

    • 2v2
    • Queue alone or with a friend!
    • 3 Stocks
    • 200% Damage
    • 8 Minute Timer

    Brawlhalla Update Patch 8.12

    Gameplay

    • Improved Bots’ ability to navigate in Mustafar – they are now better at recovering and avoiding lava.

    Mallhalla

    • New “Smart” sorting option for the Skin tab that sorts all the Skins a player owns to the back.

    UI

    • Fixed a bug where Scarlet would occasionally be facing the wrong direction in the loading screen.
    • Fixed a bug where the UI Numbers would appear in a low image quality during Horde mode.

    Gameplay

    • Fixed a bug that was causing Bots to lose their sense of direction when recovering.
    • Fixed a bug with where the audio on Darth Maul’s double-bladed Lightsaber Down  Signature was mismatched on-hit.

    Mallhalla

    • Fixed a bug where players were having difficulty scrolling and changing pages in the purchases tab on console.
    • Fixed a bug where players were still able to browse Mallhalla with the Player Menu open. 

    Brawlhalla Update Patch 8.12

    The free-to-play Legend rotation for this week features: Vector, Volkov, Mako, Nix, Red Raptor, Ezio, Gnash, Onyx, and Brynn!

    • Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
    • Volkov – The Vampire King of Batavia has unexpectedly found Valhalla and has brought his Scythe and Axe to battle.
    • Mako – The ultimate apex predator from The Sea, Mako, with her Greatsword and Katars, aims to make fish meat out of her opponents in the Grand Tournament.
    • Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.
    • Red Raptor – Armed with Garuda’s Core Orb and Squadron Strikers Battle Boots, The Last Sentai fights in the Grand Tournament, but hopes for a chance to save the souls of his lost teammates.
    • Ezio – The reward for a life well lived is eternity in Valhalla. Wielding his Auditore Blade and the Apple of Eden, Ezio is ready to use his assassin’s skills on any rambunctious opponents that stand in his way.
    • Gnash – In the darkness, before the dawn of history, this Legend was raised by the harsh jungle itself. This Super Hunter uses his Hammer and Spear in battle.
    • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
    • Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.

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    Brawlhalla Update Patch 8.12

  • CS2 Update: August 8, 2024 – New Features and Enhancements

    CS2 Update: August 8, 2024 – New Features and Enhancements

    Valve has rolled out an exciting new update for CS2 on August 8, 2024, bringing a range of enhancements and fixes to improve the overall gameplay experience. Here’s a detailed look at what’s new:

    [Gameplay]

    • Additional XP in Casual Mode: Players will now earn extra XP for each round they inflict damage on enemies, making every engagement more rewarding.
    • Server Settings Adjustment: A new server setting “sv_vote_to_changelevel_rndmin” has been added to control the rounds or time during which players can vote to change the map.
    • Voting Restrictions in Official Servers:
      • Casual Mode: Players can vote to change the map only at the end of the match or during the first round.
      • Deathmatch and Arms Race Modes: Players can vote to change the map only at the end of the match or during the first minute of play.
    • Movement Restrictions: The upward movement of a player is now restricted when a teammate jumps on their head, preventing unintended boosts.
    • Weapon Pickup Restriction: Dead players can no longer pick up weapons from the ground.
    • Team Swap Menu Improvement: The buy menu will now automatically close if the team swap menu opens.
    • Hostage Rescue Objective: Rescuing a hostage is now counted in the match statistics, adding more emphasis on completing objectives.

    [Interface]

    • Damage Report Enhancement: The readability of damage dealt and received in the post-round damage report has been improved.
    • Silhouette Effect: The intensity of the target silhouette effect in spectator mode has been increased for better visibility.
    • Player Names Visibility: Player names are now visible on the expanded mini-scoreboard, enhancing team coordination.

    [Maps]

    • Mills and Assembly: Both maps have been updated to their latest versions available on the Workshop, bringing improved designs and fixes.

    Previous Updates Recap

    July 23, 2024
    • Map Changes:
      • Dust II: Adjusted the stack of crates outside CT spawn towards bombsite A.
      • Nuke: Collision adjustments made for smoother gameplay.
      • Assembly and Memento: Updated to the latest versions on the Workshop.
    • General:
      • Official servers added in London.
      • Fire effect penetration through thin walls reduced.
      • Copenhagen Major 2024 trophies added to player profiles.
      • Workshop tools whitelist updated with “cs_minimap_create_output_size”.
    July 12, 2024
    • Map Adjustments:
      • Ancient: Collision adjustments on crates at bombsite A for player access.
      • Vertigo: Collision adjustments to prevent player falls at bombsite A.
    • General:
      • Fixed occasional first-person camera bumps when throwing grenades.
    July 2, 2024
    • Map Updates:
      • Pool Day: Updated to the latest Workshop version.
      • Dust 2: Fixed a hole in the brick pile at bombsite B.
      • Fixed a bug preventing custom sounds in community maps.
    June 26, 2024
    • Maps:
      • Pool Day: Updated to the latest Workshop version.
    • General:
      • Community servers can now load the latest versions of community maps from the Workshop even if different versions exist in official map groups.
      • G-Sync detection fixed for full-screen mode.
      • Keyboard layout issues resolved for non-English users.
      • Fixed an empty radio order string when C4 is about to explode.
    June 25, 2024
    • Community Maps:
      • Thera and Mills: Added to Competitive, Casual, and Deathmatch modes.
      • Memento and Assembly: Added to Wingman mode.
      • Pool Day: Added to Arms Race mode.
    • Map Fixes:
      • Nuke, Ancient, Vertigo, Anubis: Fixed issues with inaccessible C4 spots and collision problems.
    • UI Updates:
      • MVP panel updated across all game modes.
      • New animated MVP panels added to Premier mode.
      • Additional MVP conditions introduced and existing rules adjusted.
    June 21, 2024
    • General Improvements:
      • Addressed issues where a key remained pressed after release.
      • Network stability and data packet loss mitigation improved.
    June 14, 2024
    • General:
      • Improved fire and water interaction on Overpass.
      • Collision fixes on Nuke.
      • Lighting bugs fixed in main menu scenarios.
    • Bots:
      • Fixed teleportation issues near stairs.
    • Translations:
      • Various updates and corrections.
    June 12, 2024
    • Animations:
      • Fixed weapon animations when inspecting during reload.
    • Audio:
      • Reduced voice chat crashes during matches.
      • Simplified “Push to Talk” to prevent initial keypress crashes.
    • Network:
      • Improved connection quality by adjusting user command processing.
    • Interface:
      • Improved teammate health readability in lower resolutions.
    June 11, 2024
    • Gameplay:
      • Fixed visibility issues for players inside HE grenade explosions.
    • Interface:
      • Expanded health bars to include numeric values in team equipment displays.
      • Reduced interface stutter.
    • Graphics:
      • Added “Dynamic Shadows” setting with options for “Sun Only” or “All”.
    • Animations:
      • Added left hand to first-person Bowie Knife model.
    June 4, 2024
    • General:
      • Fixed score increment issues in Deathmatch and Arms Race.
      • Fixed first-person camera clipping through ceilings.
      • Resolved issues with inaccessible C4 spots.
      • Various stability improvements.
    May 29, 2024
    • Controls:
      • Fixed console key bug post-map selection in Premier mode.
      • Keyboard input remains active with scoreboard player card open.
      • Joystick input ignored by default, can be restored with -joy launch option.
    • Interface:
      • Fixed player and bot names on team selection screen.
    • Weapon Skins:
      • Addressed graphical issues with certain skins.
    • General:
      • Fixed game network reconnection issues when launched offline.
      • VAC-protected servers now restrict accounts with active Steam bans.
      • Resolved first-person model movement issues on Linux systems.
    May 24, 2024
    • Weapon Skins:
      • Fixed appearance of Doppler, Gamma Doppler, and Marble Fade skins.
    • Demos:
      • Minor interface adjustments.
    • Maps:
      • Vertigo: Addressed runboost and grenade block issues at bombsite B and A.

    This extensive series of updates shows Valve’s commitment to enhancing the CS2 experience, focusing on gameplay improvements, map updates, and bug fixes. Stay tuned for more exciting updates and keep honing your skills in CS2!


    For the latest news on your favorite games, follow us on social media and be the first to know about new updates and features. Support us on Patreon to get exclusive content and early access to our news. Happy gaming!

  • August 2024 tModLoader Update: New Features and Fixes

    August 2024 tModLoader Update: New Features and Fixes

    The tModLoader team is back with the August 2024 Stable Update, bringing a host of improvements, new features, and bug fixes. This update aims to enhance the user experience for both players and modders, ensuring smoother gameplay and easier mod development. Here’s a comprehensive look at what’s new in this release.

    Major Changes and New Features

    • Improved Workshop Experience
      • New Sorting Options: JavidPack has introduced several new sorting options in the workshop menu. You can now sort by Recently Published, Time Period, and an updated Hot sort, making it easier to discover and manage mods.
      • Memory Tracking Feature: The memory tracking feature has been reworked and reintroduced in the mods menu. This allows for better performance monitoring and management.
    • API Enhancements
      • Rocket and Explosive Projectile Fixes: Rijam has improved examples for rockets and explosive projectiles, aiding modders in creating more reliable and varied explosive effects.
      • Enhanced Customization: Modders can now modify Petting, Chat Bubble, Party Hat, and Emote Bubble positions. This update includes examples like ExampleTownPet and License example to help implement these features.
      • Weapon Imbue Visuals: New hooks such as ExampleFlask and EmitEnchantmentVisualsAt now support projectiles properly, enhancing visual effects for weapon imbues.

    Bug Fixes and Quality of Life Improvements

    • User Interface Improvements
      • The config list UI now displays all mods to reduce user confusion and improve navigation.
      • Performance improvements for the player select menu and increased visual consistency across various menus.
      • Fixed blurry mod icons and added helpful tooltips to the mod location icon in the mod listing.
    • Performance and Error Handling
      • Expensive tasks in Mod Sources now run asynchronously, improving overall performance.
      • Helpful error messages for Mac users on outdated macOS and modders using obsolete LocalizedText.SetDefault.
      • Various fixes to prevent issues with pluralized LocalizedText, malformed build.txt files, and incorrect Linux detection.

    ExampleMod and API Documentation

    1. New Examples
      • ExampleSign: Showcasing sign-related methods and tile alternate placements to help modders understand and implement sign functionalities.
      • ExampleResourcePickup: A new resource pickup item example to guide modders in creating custom pickups for their mods.
    2. Documentation Enhancements
      • Detailed documentation for tooltip drawing methods, TagCompound, secret seeds, and other essential features, providing clearer guidance for modders.

    Localization

    1. New Translations
      • Thanks to RazzSG and Fish cat cat, this update includes new translations in Russian and Chinese. Additional Chinese translations have also been added.

    Community Involvement

    The tModLoader community continues to play a crucial role in improving the platform. If you encounter any issues, don’t hesitate to check out the FAQ on SteamDB .

    This update brings significant improvements and new features that enhance both gameplay and mod development. The tModLoader team and the community of contributors are committed to continuously improving the platform. Enjoy the August 2024 Stable Update and happy modding!

    For more news and early access content about your favorite games JOIN OUR PATREON [Click Bellow]

  • The First Descendant Update 1.0.5 – July 31, 2024

    The First Descendant Update 1.0.5 – July 31, 2024

    Translation Corrections

    We corrected some mistranslations in the “Drop Rate Improvement Plan” during the translation process. We sincerely apologize for any confusion caused.

    Platforms

    • Steam
    • Xbox Series X│S
    • Xbox One
    • PS4
    • PS5

    New Features in Update 1.0.5

    New Descendant: Ultimate Valby

    We added “Ultimate Valby” with specific modification modules:

    • Spiral Tidal Wave: The projectile replaces the Bullet Bubble, can be fired three times in succession, and attracts impurities during the Gluttony Intercept battle.

    • Hydro Pressure Bomb: Valby jumps and causes damage upon landing. The more enemies in the Laundry state, the stronger the damage.

    Ultimate Valby Amorphous Materials

    • Patterns 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125 can no longer be obtained.

    • “AA” variants of Amorphous Materials have been added and can now be used to obtain the blueprint for Ultimate Valby.

    New Descendant: Luna

    We added Luna with skills and modification modules:

    • Improvisation (Passive): Increases the Inspiration Gauge when using any skill.
    • Stage Presence: Changes the weapon to her Unique Weapon, increasing the Skill Power Modifier when playing musical notes.
    • Passionate Stage: Plays lively music, increasing allies’ Skill Power Modifier and Skill Critical Hit Rate.
    • Relaxing Act: Plays relaxing music, recovering MP for Luna and allies.
    • Delightful Stage: Plays joyful music, increasing the Inspiration Gauge and reducing skill cooldowns for allies.

    Luna Amorphous Materials

    • Patterns 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094 can no longer be obtained.
    • “AA” variants of Amorphous Materials have been added and can now be used to obtain the blueprint for Luna.

    New Hard Void Intercept Battle: Gluttony

    A new Hard difficulty battle has been added:

    • Collect the Hungry Sonic External Components Set and the blueprint for the Ultimate Weapon Peace Maker.

    Gluttony External Components Set

    • Hungry Sonic Set: 2 and 4 piece effects that increase toxin resistance and skill duration.

    New Ultimate Weapon: Peace Maker

    • Using a Dimensional skill grants the “Single Reload for Peace” effect, allowing you to fire loaded ammo all at once.

    New Module

    • Arche Concretion: Reduces Movement Speed and Firearm ATK but increases DEF and MP with each skill use.

    New Products

    • Exclusive Bundles and Skins: Including bundles for Ultimate Valby and Luna, along with various summer themes and limited skins.

    Hotfix 1.0.5

    Content Improvements

    UI/UX

    • Prevention of module swapping during battles.
    • Collect all lost items in the mail at once.
    • Added an ON/OFF function for Camera Shake in game options.

    Descendants and Modules

    • Increased Freyna’s poison contagion radius from 4m to 7m.
    • Increased the maximum scale of Valby and Blair’s skills from 200% to 250%.

    Equipment

    • Added an option for auto-fire for single-shot and burst weapons.
    • Increased critical damage for various Ultimate weapons.

    Field

    • Increased the amount of Void Shards acquired in Special Operations by about 7 times.

    Optimizations

    • Applied AMD FSR 3.1 on PC, PS5, and XSX|XSS.
    • Memory and resolution usage optimization on PS4 and XB1.

    Bug Fixes

    UI/UX

    • Fixed several issues, including enemy defeat counts and interface animations. Descendants
    • Fixed skills and modules that were not functioning correctly. Equipment and Modules
    • Fixed set effects and incorrect descriptions. Field
    • Fixed monster spawns and terrain bugs.

    Director’s Comment

    Drop Rate Improvements We are planning a new system to make it easier to obtain desired items after several attempts.

    Disposal of Excess Items We plan to implement a system to dismantle excess items and trade them for something valuable.

    Build Diversity We want to promote build diversity, allowing players to experiment with different setups without feeling overwhelmed.

    Balancing We are adjusting the balance of Descendants and weapons to keep the game dynamic and interesting.

    We are working hard to improve “The First Descendant” and appreciate your continued feedback. Let’s continue to build and enhance the game together.


    For early access and Full guides and Analises about your favorite games Join our Patreon Family [ Click Bellow ]

  • Diablo IV: New Vessel of Hatred DLC

    Diablo IV: New Vessel of Hatred DLC

    Prepare for an epic adventure with Diablo IV’s latest DLC, “Vessel of Hatred.” This expansion introduces a host of exciting new features, including a brand-new class, a sprawling new region, powerful allies, and much more. Dive into the depths of Nahantu and face the challenges that await!


    Meet the Spiritborn: Jungle’s Apex Predator

    The Spiritborn class is the latest addition to Diablo IV, bringing agility and ferocity to the battlefield. As the apex predator of Nahantu, the Spiritborn wields glaives, quarterstaves, and polearms with unmatched skill. Channeling the power of four Spirit Guardians—Jaguar, Eagle, Serpent, and Bear—the Spiritborn adapts to any combat scenario, ensuring a swift path to victory.


    Explore Nahantu: A Jungle Adventure Awaits

    Nahantu is a new region brimming with life and danger. Players will uncover hidden towns, ancient ruins, and dense forests teeming with new enemies and challenges.

    Key Locations:

    • Ancient Ruins: Explore remnants of bygone civilizations and discover the lore of Nahantu.
    • Hidden Towns: Encounter villages adapted to the jungle environment, each offering unique quests and cultures.
    • Dense Forests: Navigate through thick foliage where danger lurks behind every tree.

    Enemies:

    • Ferocious Demons: New demonic foes that bring fresh challenges.
    • Warring Tribes: Human adversaries with their own agendas.
    • Jungle Beasts: Predatory wildlife that adds to the peril.

    Continue the Campaign: Unravel Mephisto’s Plot

    The story deepens as players venture into Nahantu to find Neyrelle, who is grappling with the consequences of imprisoning Mephisto. Uncover his malicious plans and confront new, gruesome foes in a gripping continuation of Diablo IV’s campaign.

    Plot Highlights:

    • Neyrelle’s Struggle: Experience her battle against Mephisto’s influence.
    • New Characters: Meet allies and enemies who will aid or obstruct your quest.
    • Infernal Jungle Mists: Traverse mist-shrouded areas filled with hidden dangers.

    New Mercenaries: Powerful Allies

    The DLC introduces new Mercenaries who fight alongside the player, each with unique abilities and progression paths. These allies grow stronger as they gain experience, providing vital support in combat.

    Key Mercenaries:

    • Hargrove the Berserker: A melee powerhouse with devastating close-combat skills.
    • Lyra the Healer: Essential for healing and support.
    • Felix the Archer: Delivers deadly attacks from a distance.

    Co-op Endgame Activity: Slay Together

    For the first time in Diablo history, a new co-op dungeon challenges players to work together. This multi-faceted dungeon requires teamwork and strategy, offering exclusive loot and formidable enemies.

    Co-op Dungeon Features:

    • Teamwork Required: Solve puzzles and overcome obstacles through coordination.
    • Epic Boss Battles: Face bosses that demand precise strategy.
    • Rich Rewards: Earn exclusive items and powerful gear.

    Tons of Base Game Updates

    In addition to the new content, Vessel of Hatred brings numerous updates to enhance the Diablo IV experience.

    New Pets:

    • Alkor the Snow Leopard
    • Hratli the Canine
    • Natalya the Tiger

    Gameplay Enhancements:

    • New Skills: Expand your tactical options with new abilities.
    • Paragon Boards: Customize your character with new boards and legendary glyphs.
    • Dungeon Types: Explore varied dungeons with unique challenges.
    • Tree of Whispers: Engage in new activities for additional rewards.

    Pre-Purchase Rewards

    Players who pre-purchase the Vessel of Hatred Ultimate Edition receive instant in-game rewards:

    Rewards Include:

    • 3 Pets: Alkor the Snow Leopard, Hratli the Canine, and Natalya the Tiger.
    • Nahantu War-Cat Mount + Armor Bundle
    • 5 Class Armor Sets
    • 3,000 Platinum + 1 Premium Battle Pass Token
    • Additional Cosmetics

    Equip these new pets and mounts, showcase stylish armor sets, and prepare for the adventures in Nahantu. The Vessel of Hatred DLC promises to expand the Diablo IV universe with thrilling new content and challenges.

    Join our Patreon for exclusive content and behind-the-scenes access!

  • Patch 8.11: New Legend in Brawlhalla!

    Patch 8.11: New Legend in Brawlhalla!

    Get ready for an exciting new update in Brawlhalla! Patch 8.11 is here, bringing a host of fresh content, new features, and improvements to the game. Let’s dive into what’s new and what you can expect from this latest update.


    Introducing Imugi: The Warrior Chef

    Meet Imugi, the newest Legend to join the Brawlhalla roster! With his dual weapons – the Greatsword and Axe – Imugi isn’t just cooking up trouble; he’s ready to serve up a feast of action in Valhalla.

    • Weapons: Greatsword, Axe
    • Stats: 8 Strength, 8 Defense, 3 Dexterity, 3 Speed

    Imugi’s backstory is as rich as his combat skills. After a century-long quest to become a true dragon, he’s earned his place in Valhalla. Known for his culinary achievements as well as his battle prowess, he’s always ready to challenge his friends, Xull and Mako, in a hot dog eating contest – though the annual event ended in a draw!

    New Skins:

    • Ship Sinker Imugi: Emerging from the depths, he’ll sink your geobukseon!
      • Axe: Abandoned Anchor
      • Greatsword: Crowd Control
    • Mecha Imugi: Combining computer chips with a food processor.
      • Axe: Ultra Slicer
      • Greatsword: Super Dragon Star Blade
    • Exoshell Imugi: Armor made from bones, good for both soup and battle.
      • Axe: Calcium Cleaver
      • Greatsword: Fear the Femur

    Experimental Gadget: The Bubble Bomb

    Patch 8.11 introduces a new Experimental Gadget: the Bubble Bomb. This innovative gadget adds a fun and strategic twist to gameplay:

    • Effect: Throw the Bubble Bomb to trap opponents in a pink bubble. Direct hits trap players for 3 to 4 seconds, while non-direct hits create a small explosion radius, trapping players for 2.5 seconds.
    • Additional Mechanics: Bubbles pop if hit by an attack or tagged by a teammate, resulting in 1.5x damage and knockback. If the gadget misses, it pops and disappears upon hitting a wall or platform.

    Try out this gadget in Experimental 1v1 and Custom Games with Test Features enabled, and let us know your feedback on Discord, X, Reddit, or any other official channels!


    Ranked Map Pools Update

    Patch 8.11 also brings an update to the Ranked Map Pools for both 1v1 and 2v2 modes. New maps have been added, and some maps have been reconfigured:

    Ranked 1v1 Maps:

    • Small Brawlhaven
    • Twilight Grove
    • Small Engima
    • Small Mammoth Fortress
    • Small Great Hall
    • Shipwreck Falls
    • Miami Dome
    • Small Fangwild
    • Plains of Passage
    • Apocalypse
    • Demon Island
    • Crystal Temple
    • Small Galvan Prime
    • Spirit Realm
    • Small Turtles’ Lair
    • Small Fortress of Lions
    • Suzaku Castle
    • Small Fabled City
    • Florence Rooftop
    • Inverted Dracula’s Castle
    • Halo
    • Western Air Temple
    • Shorwind Fishing Port
    • Mishima Dojo
    • Small Terminus
    • Small World’s End
    • Bikini Bottom
    • Crumbled Chasm

    Ranked 2v2 Maps:

    • Small Brawlhaven
    • Twilight Grove
    • Small Enigma
    • Mammoth Fortress
    • The Great Hall
    • Shipwreck Falls
    • Miami Dome
    • Small Fangwild
    • Plains of Passage
    • Apocalypse
    • Demon Island
    • Crystal Temple
    • Small Galvan Prime
    • Spirit Realm
    • Small Turtles’ Lair
    • Small Fortress of Lions
    • Suzaku Castle
    • Void Minor
    • Small Fabled City
    • Florence Terrace
    • Dracula’s Castle
    • Halo
    • Western Air Temple
    • Shorwind Fishing Port
    • Mishima Dojo
    • Small Terminus
    • Small World’s End
    • Bikini Bottom
    • Crumbling Chasm

    Check out the updated map pools and get ready to strategize on the latest battlegrounds.


    Special Events and Discounts

    Kung Fu Panda Crossover:

    • New Avatar: Zhen will join Mallhalla permanently starting July 26th.
    • Discounts: From July 26th to July 29th, enjoy discounts on all previous Brawlhalla x Kung Fu Panda Crossover Items.

    Featured Items:

    • Po Epic Crossover: Embrace your inner Dragon Warrior.
    • Tigress Epic Crossover: Join the fight with this powerful warrior.
    • Tai Lung Epic Crossover: Battle fiercely with Chi Stopper and Chorh-Gom Cuffs.
    • Master Shifu KO Effect: Help your opponents find inner peace with this KO effect.

    New Cosmetics in Mallhalla

    Patch 8.11 adds several new cosmetics, including:

    • Emoji: Imugi Wow – “What did I win? I hope it’s tasty!”
    • Sidekick: Malefic Grasp – A fiendish ally for your battles.
    • Emote: Mammoth Ride – Enjoy a fun ride with this emote.
    • Weapon Skins:
      • Great Pop (Greatsword) – Cool off with an ice pop-themed skin.
      • Clamshell Grasp (Gauntlets) – Punch with a touch of the sea.

    Gameplay and UI Improvements

    • Gameplay Adjustments: Improved spawn points in Volleybrawl, better map definitions, and item spawns on non-competitive maps.
    • UI Enhancements: New font color & glow effect for level 100 gold Legend names, fixed grammar issues, and improved sorting in Mallhalla.
    • Bug Fixes: Several bugs have been addressed, including issues with social hub visibility, ranked lobbies, and display bugs.

    Conclusion

    Patch 8.11 delivers a fresh wave of content and updates to Brawlhalla, making it a thrilling time for both new and veteran players. With the introduction of Imugi, a new Experimental Gadget, and updates to the Ranked Map Pools, there’s plenty to explore and enjoy. The Kung Fu Panda crossover and new cosmetics in Mallhalla add a splash of fun and variety, ensuring there’s something for everyone.

    Dive into the latest update, experiment with new strategies, and discover all the new features and improvements. As always, we’re eager to hear your thoughts and experiences, so don’t forget to share them with us on our social media channels.