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In Metal Gear Solid Delta: Snake Eater, the codec isn’t just for chatting with your allies. Beyond calling for advice, your radio is a hidden powerhouse capable of restoring stamina, clearing alerts, calling in fire support, and unlocking doors. These secret radio frequencies are a faithful return from the original Snake Eater, preserved in Delta with the same effects and frequency numbers.
Whether you’re a returning fan or a newcomer, understanding these frequencies will give you a tactical edge across every mission. Here’s a complete breakdown of all secret radio frequencies in Metal Gear Solid Delta: Snake Eater.
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Healing Radio Frequencies
The Healing Radio frequencies restore Snake’s stamina while providing a relaxing soundtrack — each song works only once per playthrough. The exact frequencies vary depending on the difficulty level, giving you a tailored experience.
Song | Easy | Normal | Hard | Extreme |
---|---|---|---|---|
Salty Catfish / 66 Boys | 140.01 | 145.83 | 146.07 | 141.42 |
Surfing Guitar / 66 Boys | 147.08 | 148.39 | 141.59 | 146.45 |
Rock Me Baby / 66 Boys | 140.52 | 146.65 | 143.83 | 148.66 |
Pillow Talk / Starry K. | 142.94 | 148.96 | 144.25 | 140.16 |
Don’t Be Afraid / Rika Muranaka | 149.53 | 141.85 | 144.63 | 149.39 |
Sailor / Starry K. | 147.59 | 143.32 | 143.97 | 142.42 |
Jumpin’ Johnny / Chunk Raspberry | 144.06 | 144.86 | 147.96 | 148.78 |
Sea Breeze / Sergei Mantis | 141.42 | 142.09 | 145.72 | 145.18 |
💡 Pro Tip: Once you call a healing frequency for the first time, it is recorded permanently on your radio screen — no need to memorize or jot down numbers.
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Fire Support Radio Frequencies
Certain areas allow you to call in air strikes, a powerful tool to control enemy positions. You must interrogate a local soldier first to obtain the correct frequency. Without learning it, calling the radio results in no response.
Location | Easy | Normal | Hard | Extreme |
---|---|---|---|---|
Bolshaya Past South | 140.73 | 141.62 | 147.23 | 146.14 |
Bolshaya Past Base | – | – | 148.63 | 148.17 |
Ponizovje West | 145.28 | 142.12 | 140.36 | 143.20 |
Ponizovje Warehouse: Exterior | 143.89 | 147.32 | 144.19 | 148.98 |
Ponizovje Warehouse | 144.03 | 148.56 | 144.19 | 140.22 |
Graniny Gorki Lab Exterior Yard | 143.61 | 146.74 | 142.91 | 147.82 |
Svyatogornyj West | 144.93 | 141.31 | 149.84 | – |
Svyatogornyj East | 147.04 | 149.29 | 141.79 | 145.80 |
Krasnogorje Mountain Base | 143.98 | 145.68 | 149.52 | 141.03 |
Krasnogorje Mountainside | 144.93 | 147.90 | 149.12 | 146.46 |
Krasnogorje Mountaintop | 143.56 | 140.09 | 142.29 | 145.99 |
Zaozyorje East | 149.06 | 146.33 | 148.31 | 146.82 |
💡 Pro Tip: Calling in fire support for the first time earns a trophy, rewarding exploration and interrogation of enemies.
Cancel Alert Radio Frequencies
When caught in Caution or Evasion states, you can use specific frequencies to cancel alerts. Remember, these only work during active alert states — calling outside these moments yields no effect.
Location | Easy | Normal | Hard | Extreme |
---|---|---|---|---|
Dolinovodno | – | – | 146.20 | 142.65 |
Bolshaya Past South | 143.03 | 147.11 | 146.91 | 144.52 |
Bolshaya Past Base | – | 149.46 | – | – |
Ponizovje West | – | 140.61 | 145.42 | – |
Ponizovje Warehouse: Exterior | 149.75 | – | – | – |
Ponizovje Warehouse | 149.63 | 141.45 | 142.48 | 143.72 |
Graniny Gorki Lab 1F/2F | 149.90 | – | – | 145.07 |
Graniny Gorki Lab B1 East | – | – | 144.87 | 145.31 |
Svyatogornyj West | 148.87 | 142.79 | 145.59 | 144.28 |
Svyatogornyj East | 146.59 | 148.04 | 142.03 | 147.79 |
Krasnogorje Mountain Base | – | – | 140.58 | 148.54 |
Krasnogorje Mountainside | 145.94 | 146.67 | – | – |
Krasnogorje Mountaintop | 140.15 | 141.98 | 140.58 | 148.26 |
Groznyj Grad 1F Northeast Section | – | 141.53 | – | 141.17 |
Groznyj Grad 1F Southeast Section | – | 144.40 | 146.08 | – |
Groznyj Grad 1F Southwest Section | 143.16 | – | 147.54 | – |
Groznyj Grad 1F Northwest Section | 147.49 | – | – | 140.47 |
Groznyj Grad Weapons Lab East Wing | 143.94 | 144.61 | 147.65 | 144.14 |
💡 Pro Tip: Always interrogate soldiers in the affected area first — you won’t receive a response if the frequency is unknown.
Door Unlock Radio Frequencies
Certain Groznyj Grad base doors can only be unlocked via radio frequencies. This adds an extra layer of stealth and puzzle-solving in the second half of the game.
Door | Easy | Normal | Hard | Extreme |
---|---|---|---|---|
Weapons Lab East Wing 1F Eastern Door | 148.13 | 148.13 | 141.41 | 141.06 |
Weapons Lab East Wing 2F Northern Door | 147.86 | 147.86 | 147.86 | 149.48 |
Weapons Lab East Wing 1F Western Door | 145.86 | 145.86 | 146.95 | 142.81 |
Weapons Lab East Wing 2F Southern Door | 143.45 | 143.45 | 140.30 | 142.57 |
Groznyj Grad Prison Cell Door | 144.75 | 144.75 | 144.75 | 144.75 |
💡 Pro Tip: These frequencies streamline exploration and allow for safer progression without risking alarms.
Why These Frequencies Matter
The secret radio frequencies in Metal Gear Solid Delta: Snake Eater offer tangible gameplay benefits:
- Healing Radio: Restore stamina without using items.
- Fire Support: Strategically clear enemy-heavy areas.
- Cancel Alert: Escape tough situations during alert phases.
- Door Unlock: Gain access to key areas while avoiding traps or combat.
Every frequency rewards exploration and careful interrogation, encouraging stealthy and tactical gameplay.
Whether you’re restoring your stamina, calling in backup, or opening locked doors, mastering these secret frequencies is essential to surviving the dangers of Metal Gear Solid Delta: Snake Eater. Keep your radio handy, interrogate every guard, and let the codec guide you to victory.